ISSN: 1690-4524 (Online)
Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.
Indexed byDOAJ (Directory of Open Access Journals)Benefits of supplying DOAJ with metadata:DOAJ's statistics show more than 900 000 page views and 300 000 unique visitors a month to DOAJ from all over the world. Many aggregators, databases, libraries, publishers and search portals collect our free metadata and include it in their products. Examples are Scopus, Serial Solutions and EBSCO . DOAJ is OAI compliant and once an article is in DOAJ, it is automatically harvestable. DOAJ is OpenURL compliant and once an article is in DOAJ, it is automatically linkable. Over 95% of the DOAJ Publisher community said that DOAJ is important for increasing their journal's visibility. DOAJ is often cited as a source of quality, open access journals in research and scholarly publishing circles. JSCI Supplies DOAJ with Meta Data
, Academic Journals Database, and Google Scholar
Listed inCabell Directory of Publishing Opportunities and in Ulrich’s Periodical Directory
Published by
The International Institute of Informatics and Cybernetics
Re-Published in
Academia.edu (A Community of about 40.000.000 Academics)
Quantitative Endosurgery Process Analysis by Machine Learning Method Bojan Nokovic , Andrew Lambe (pages: 1-7) Modelling Student Performance in a Structural Steel Graduate-Based Module: A Comparative Analysis Between K-Nearest Neighbor and Dummy Classifiers Masengo Ilunga , Omphemetse Zimbili , Phahlani Mampilo , Agarwal Abhishek (pages: 8-15) Interoperable Digital Skills for Foreign Languages Education in the COVID-19 Paradigm Rusudan Makhachashvili , Ivan Semenist , Iryna Vorotnykova (pages: 16-20) Education, Training and Informatics Go Hand in Hand in (Foreign) Higher Education Institutions (HEIs) – Case Studies From Live and Online Classrooms Ekaterini Nikolarea (pages: 21-29) Enhancing Pedagogical and Digital Competencies Through Digital Tools: A Proposal for Semi-schooled Language Teaching Programs in Oaxaca, Mexico José de Jesús Bautista Hernández , Eduardo Bustos Farías , Norma Patricia Maldonado Reynoso (pages: 30-35) Railway Track Degradation Modelling Using Finite Element Analysis: A Case Study in South Africa Ntombela Lunga , Masengo Ilunga (pages: 36-50) Continuum of Academic Collaboration: Issues of Inconsistent Terminology in Multilingual Context Cristo Leon , James Lipuma , Marcos O. Cabobianco , Maria B. Daizo (pages: 51-62) Peat Resource Management and Climate Change Mitigation Issues – Case of Latvia Anita Titova , Natalja Lace (pages: 63-70) Using Geospatial Computation Intelligence for Mapping Temporal Evolution of Urban Built-up in Selected Areas of the Ekurhuleni Municipality, South Africa Jo-Anne Correia , Masengo Ilunga (pages: 71-80) Cybernetics and Informatics of Generative AI for Transdisciplinary Communication in Education Rusudan Makhachashvili , Ivan Semenist (pages: 81-88) Navigating Psychological Riptides: How Seafarers Cope and Seek Help for Mental Health Needs Coleen Abadicio , Stella Louise Arenas , Rosette Renee Hahn , Angel Berry Maleriado , Ramon Miguel Mariano , Rodolfo Antonio Ma. Zabella , Genejane Adarlo (pages: 89-98)
ABSTRACT
Completing the Experience: Debriefing in Experiential Educational Games Scott Nicholson
Good educational game design is about providing an
engaging experience for learners. Experiential training
games have been used in fields such as medicine,
business, outdoor adventures and military operations for
decades. Research from these fields demonstrates the
importance of including debriefing activities to help the
learners consider what was learned and how that learning
can be connected to previous learning and experiences in
their lives. Most educational games do not include
debriefing activities. The purpose of this paper is to
explore some of these models of debriefing and to present
a variety of methods that educational software creators
can use to include debriefing in their experiential
educational games.
Full Text