Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


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Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Quantitative Endosurgery Process Analysis by Machine Learning Method
Bojan Nokovic, Andrew Lambe
(pages: 1-7)

Modelling Student Performance in a Structural Steel Graduate-Based Module: A Comparative Analysis Between K-Nearest Neighbor and Dummy Classifiers
Masengo Ilunga, Omphemetse Zimbili, Phahlani Mampilo, Agarwal Abhishek
(pages: 8-15)

Interoperable Digital Skills for Foreign Languages Education in the COVID-19 Paradigm
Rusudan Makhachashvili, Ivan Semenist, Iryna Vorotnykova
(pages: 16-20)

Education, Training and Informatics Go Hand in Hand in (Foreign) Higher Education Institutions (HEIs) – Case Studies From Live and Online Classrooms
Ekaterini Nikolarea
(pages: 21-29)

Enhancing Pedagogical and Digital Competencies Through Digital Tools: A Proposal for Semi-schooled Language Teaching Programs in Oaxaca, Mexico
José de Jesús Bautista Hernández, Eduardo Bustos Farías, Norma Patricia Maldonado Reynoso
(pages: 30-35)

Railway Track Degradation Modelling Using Finite Element Analysis: A Case Study in South Africa
Ntombela Lunga, Masengo Ilunga
(pages: 36-50)

Continuum of Academic Collaboration: Issues of Inconsistent Terminology in Multilingual Context
Cristo Leon, James Lipuma, Marcos O. Cabobianco, Maria B. Daizo
(pages: 51-62)

Peat Resource Management and Climate Change Mitigation Issues – Case of Latvia
Anita Titova, Natalja Lace
(pages: 63-70)

Using Geospatial Computation Intelligence for Mapping Temporal Evolution of Urban Built-up in Selected Areas of the Ekurhuleni Municipality, South Africa
Jo-Anne Correia, Masengo Ilunga
(pages: 71-80)

Cybernetics and Informatics of Generative AI for Transdisciplinary Communication in Education
Rusudan Makhachashvili, Ivan Semenist
(pages: 81-88)

Navigating Psychological Riptides: How Seafarers Cope and Seek Help for Mental Health Needs
Coleen Abadicio, Stella Louise Arenas, Rosette Renee Hahn, Angel Berry Maleriado, Ramon Miguel Mariano, Rodolfo Antonio Ma. Zabella, Genejane Adarlo
(pages: 89-98)


 

Abstracts

 


ABSTRACT


Accelerating Image Based Scientific Applications using Commodity Video Graphics Adapters

Randy P. Broussard, Robert W. Ives


The processing power available in current video graphics cards is approaching super computer levels. State-of-the-art graphical processing units (GPU) boast of computational performance in the range of 1.0-1.1 trillion floating point operations per second (1.0-1.1 Teraflops). Making this processing power accessible to the scientific community would benefit many fields of research. This research takes a relatively computationally expensive image-based iris segmentation algorithm and hosts it on a GPU using the High Level Shader Language which is part of DirectX 9.0. The selected segmentation algorithm uses basic image processing techniques such as image inversion, value squaring, thresholding, dilation, erosion and a computationally intensive local kurtosis (fourth central moment) calculation. Strengths and limitations of the DirectX rendering pipeline are discussed. The primary source of the graphical processing power, the pixel or fragment shader, is discussed in detail. Impressive acceleration results were obtained. The iris segmentation algorithm was accelerated by a factor of 40 over the highly optimized C++ version hosted on the computer’s central processing unit. Some parts of the algorithm ran at speeds that were over 100 times faster than their C++ counterpart. GPU programming details and HLSL code samples are presented as part of the acceleration discussion.

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