Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


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Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Quantitative Endosurgery Process Analysis by Machine Learning Method
Bojan Nokovic, Andrew Lambe
(pages: 1-7)

Modelling Student Performance in a Structural Steel Graduate-Based Module: A Comparative Analysis Between K-Nearest Neighbor and Dummy Classifiers
Masengo Ilunga, Omphemetse Zimbili, Phahlani Mampilo, Agarwal Abhishek
(pages: 8-15)

Interoperable Digital Skills for Foreign Languages Education in the COVID-19 Paradigm
Rusudan Makhachashvili, Ivan Semenist, Iryna Vorotnykova
(pages: 16-20)

Education, Training and Informatics Go Hand in Hand in (Foreign) Higher Education Institutions (HEIs) – Case Studies From Live and Online Classrooms
Ekaterini Nikolarea
(pages: 21-29)

Enhancing Pedagogical and Digital Competencies Through Digital Tools: A Proposal for Semi-schooled Language Teaching Programs in Oaxaca, Mexico
José de Jesús Bautista Hernández, Eduardo Bustos Farías, Norma Patricia Maldonado Reynoso
(pages: 30-35)

Railway Track Degradation Modelling Using Finite Element Analysis: A Case Study in South Africa
Ntombela Lunga, Masengo Ilunga
(pages: 36-50)

Continuum of Academic Collaboration: Issues of Inconsistent Terminology in Multilingual Context
Cristo Leon, James Lipuma, Marcos O. Cabobianco, Maria B. Daizo
(pages: 51-62)

Peat Resource Management and Climate Change Mitigation Issues – Case of Latvia
Anita Titova, Natalja Lace
(pages: 63-70)

Using Geospatial Computation Intelligence for Mapping Temporal Evolution of Urban Built-up in Selected Areas of the Ekurhuleni Municipality, South Africa
Jo-Anne Correia, Masengo Ilunga
(pages: 71-80)

Cybernetics and Informatics of Generative AI for Transdisciplinary Communication in Education
Rusudan Makhachashvili, Ivan Semenist
(pages: 81-88)

Navigating Psychological Riptides: How Seafarers Cope and Seek Help for Mental Health Needs
Coleen Abadicio, Stella Louise Arenas, Rosette Renee Hahn, Angel Berry Maleriado, Ramon Miguel Mariano, Rodolfo Antonio Ma. Zabella, Genejane Adarlo
(pages: 89-98)


 

Abstracts

 


ABSTRACT


MetaBlast! Virtual Cell: A Pedagogical Convergence between Game Design and Science Education

Anson Call, Steven Herrnstadt, Eve Wurtele, Julie Dickerson, Diane Bassham


Virtual Cell is a game design solution to a specific scientific and educational problem; expressly, how to make advanced, university level plant biology instruction on molecular and anatomical levels an exciting, efficient learning experience. The advanced technologies of 3D modeling and animation, computer programming and game design are united and tempered with strong, scientific guidance for accuracy and art direction for a powerful visual and audio simulation. The additional strength of intense gaming as a powerful tool aiding memory, logic and problem solving has recently become well recognized. Virtual Cell will provide a unique gaming experience, while transparently teaching scientifically accurate facts and concepts about, in this case, a soybean plant’s inner workings and dependant mechanisms on multiple scales and levels of complexity. Virtual Cell (from now on referred to as VC) in the future may prove to be a reference for other scientific/education endeavors as scientists battle for a more prominent mind share among average citizens. This paper will discuss the difficulties of developing VC, its structure, intended game and educational goals along with additional benefits to both the sciences and gaming industry.

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