Journal of
Systemics, Cybernetics and Informatics
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ABSTRACTS


   





Transfer Learning for Facial Emotion Recognition on Small Datasets
Paolo Barile, Clara Bassano, Paolo Piciocchi
(Pages: 1-5)

In the context of human interactions, complexity science (CS) provides a way to understand the dynamics that arise from the interplay of different individuals. Recently, the possibility of applying the theory of CS to computer science, has shifted the focus to the research of machine learning methods for studying human behaviors and relational dynamics. Among the various existing AI techniques, facial emotion recognition (FER) has proven to be the best-performing and easiest to use human- computer interaction (HCI) tool for emotion detection. Despite the numerous existing approaches, the task of FER is not trivial, mainly due to the absence of large enough datasets to train deep learning (DL) models. A widely used solution is transfer learning (TL), which allows a model, pre-trained on enough data, to be used for a specific task where there is much less data available. The aim of our work is to test the effectiveness of TL for FER on an extremely small dataset, to understand which parameters need to be optimised to obtain the best outcomes. The results showed an overall accuracy of 85.54% for our model and revealed the concrete possibility of applying computer science to complex systems typical of the human psyche.




How to Link Educational Purposes and Immersive Video Games Development? An Ontological Approach Proposal
Nathan Aky
(Pages: 6-13)

Video games offer a interesting approach for enhancing educational experiences across various domains. Whether repurposing existing games, such as Sim City for teaching budget management, or developing dedicated serious games, they enrich the spectrum of educational resources available.

Nevertheless, creating immersive gaming and learning environments presents challenges. The absence of consensus on comprehensive tools or models poses an initial hurdle. Furthermore, designing such experiences entails intricate considerations, including multidisciplinary collaboration and the inherent complexity of open nature of learning experiences.

Our proposed ontology addresses these challenges by integrating concepts from education, immersive game design, and virtual environments. This integration facilitates the alignment of learning objectives with game-design elements, leveraging the multi-agent systems paradigm for coherence.

Serving as a semantic hub, our ontology enhances communication among interdisciplinary teams by employing clearly defined terms. Additionally, it provides a robust conceptual framework to navigate the complexity inherent in educational game development.

We assess the efficacy of our ontology by instantiating it with several existing games or game engine. This instantiation validates its expressiveness and completeness, while logical consistency is confirmed through inference engine verification. Through these efforts, our ontology emerges as a valuable tool for advancing the design and development of educational video games.




Application of Building Information Modeling (BIM) in the Planning and Construction of a Building
Renata Maria Abrantes Baracho, Luiz Gustavo da Silva Santiago, Antonio Tagore Assumpção Mendoza e Silva, Marcelo Franco Porto
(Pages: 14-19)

This paper aims to introduce Building Information Modeling (BIM) technology into the process of construction to achieve more efficient buildings, considering sustainability, economic improvements, reduced waste, and time optimization. The study involves the design, 3D modeling, planning, and monitoring of the work to assess the advantages and limitations of BIM through a real simulation. The methodology comprises theoretical foundations, 3D modeling, budgeting, and work monitoring. The project commenced with a 2D blueprint using Autodesk AutoCAD, followed by 3D modeling in Autodesk Revit. The resultant building, serving as an information system with a database and 3D modeling, allows for automated budgeting. The advantages of BIM encompass an interface between project and program, an interface between software, realistic renderings, precise material specifications, and family modeling. Limitations include the absence of material families, reformatting of Autodesk Revit tables when transferred to the Microsoft Excel program, generic family models with distorted renderings of reality, and heavy files. Despite these limitations, the implementation of BIM in buildings proves beneficial for projects. Collaborative work among stakeholders, optimization of project stages, and the reduction of expenses and rework can be achieved.




Transformative, Transdisciplinary, Transcendent Digital Education: Synergy, Sustainability and Calamity
Rusudan Makhachashvili, Ivan Semenist
(Pages: 20-27)

Dynamic transformation of the knowledge economy, enhanced by Industry 4.0/5.0 development and rise of the networked society in the Digital Age, emergency digitization of all social communicative spheres due to pandemic measures have imposed dramatic changes onto transdisciplinary overlap in different areas of human knowledge and experience, induced by the cross-sectorial job market demands of university level education, curriculum design and learning outcomes.

The global pandemic and subsequent warfare in Ukraine induced amplified digitalization measures in the higher education sphere. This end-to end digital shift in the educational processes (communication, content, outcomes and outputs, skills) heralded the introduction of meta-disciplinary dimensions of learning – digital, hybrid and, blended. These meta-disciplinary dimensions can be considered conduits of vertical (endocentric) and horizontal (exocentric) transdisciplinary of digital education as a sustainable dynamic system.

Applied trans-disciplinary lens contributes to the solution of holistic modeling of processes and results of updating models and mechanisms of the highly dynamic communication system of education in the digital environment as a whole and its individual formats in the emergency digitization measures of different types.




New Online Tools for the Data Visualization of Bivalve Molluscs' Production Areas of Veneto Region
Eleonora Franzago, Claudia Casarotto, Matteo Trolese, Marica Toson, Mirko Ruzza, Manuela Dalla Pozza, Grazia Manca, Giuseppe Arcangeli, Nicola Ferrè, Laura Bille
(Pages: 28-32)

The current European Food Hygiene Legislation makes the control and monitoring of all bivalve molluscs (BM) classified production areas mandatory in order to ensure the compliance of the product. Whenever the results of the controls highlight non-compliance, the Local Veterinary Competent Authority (LVCA) issues a measure to limit or suspend harvesting activities in the involved production area. Therefore, it is essential for LVCA accessing to updated information in near real time on sanitary status, laboratory test results and spatial distribution of production areas. In the framework of a project financed by the European Maritime and Fisheries Fund (n. 04/INP/20/VE), three Information Technology (IT) tools have been developed to aid the LVCA in their daily control activities. The developed IT tools also indirectly help to ensure a safe product for the end consumer, because they support food safety control activities. Moreover, the open access to information regarding these systematic controls will enhance the consumers’ trust in the local product increasing its value on the market.




Geodata Processing Methodology on GIS Platforms When Creating Spatial Development Plans of Territorial Communities: Case of Ukraine
Olena Kopishynska, Yurii Utkin, Ihor Sliusar, Leonid Flehantov, Mykola Somych, Oksana Yakovlieva, Olena Scryl
(Pages: 33-40)

The article offers a detailed expert analysis on handling spatial information of territorial communities amid administrative and land reforms. The authors have developed multiple methodological recommendations and justified the selection of efficient tools for contemporary GIS systems. It also delves into the essence of GIS technologies, the nuances of working with geodata, and provides a concise overview of the world's most prevalent GIS platforms. The paper outlines an algorithm for developing a land resource management strategy for communities in preparation for land reform. Through the analysis and visualization of spatial data, the paper highlights enhancements in economic valuation and the ability to pinpoint risks and infringements of property rights.

The study selects the Cadastr.UA system on the Soft.Farm platform, developed by Ukrainian company Quart Soft, as a notably user-friendly and promising GIS for land accounting and auditing. Research based on the experimental practical application of most functions of GIS Cadastr.UA indicates that this system aligns well with the needs for land plot accounting and auditing within the framework of Ukraine's Public cadastral map. The paper details the practical implementation of GIS technologies, using Cadastr.UA as a case study, and illustrates how to employ selected GIS tools in various scenarios and tasks.




D-CIDE: An Interactive Code Learning Program
Lukas Grant, Matthew F. Tennyson, Jason Owen
(Pages: 41-46)

This paper introduces D-CIDE (Distributed Classroom Integrated Development Environment), a tool that is designed to improve student-teacher interactions in programming classes. D-CIDE’s main objective is to provide more meaningful interactions between teachers and students. Its goal is to create a more seamless and interactive learning environment for everyone who uses it. D-CIDE is a distributed integrated development environment (IDE), where the teacher (host) can manage and interact with the IDEs of all students (clients). It makes use of server-client interactions to allow live sharing and editing of code, making it a useful tool for demonstrating coding techniques and quickly addressing student questions. The front-end was developed using HTML, CSS, and JavaScript, and provides a way for the students and teachers to interact with each other. The back-end is made with JavaScript and NodeJS and handles data processing and transmission. The effectiveness of D-CIDE was analyzed through a classroom case study involving a small group of students. The study measured students' engagement, enjoyment, and learning outcomes using D-CIDE compared to traditional teaching methods. Results indicated an increase in student engagement and satisfaction when D-CIDE was used, as well as an improvement in students' learning experiences.




Interdisciplinary Digital Skills Development for Educational Communication: Emergency and Ai-Enhanced Digitization
Rusudan Makhachashvili, Ivan Semenist, Ganna Prihodko, Irina Kolegaeva, Olexandra Prykhodchenko, Olena Tupakhina
(Pages: 47-51)

The wartime emergency induced amplified digitalization measures in the higher education sphere, informed by the need to take quick comprehensive action in order to achieve the overarching result to transform educational scenarios into interdisciplinary digital, blended, and hybrid frameworks. Taking into account the context of the erupted military intervention on Ukraine in February 2022, and the ensuing information warfare in various digital environments (social media, news coverage, digital communications), the specific value of the learning outcomes and outputs is allocated to the digitally enhanced foreign languages education as a tool of the internationally broadcast strife of Ukraine for freedom and sovereignty. The study results disclose the comprehensive review of dynamics of the metadigital skills development and application to construe interdisciplinary competencies of students of European (English, Spanish, French, Italian, German) and Asian (Mandarin Chinese, Japanese) Languages major programs in Ukraine through the span of educational activities in the time-frame of wartime emergency digitization measures of 2022-2023.




Interdisciplinarity in Smart Systems Applied to Rural School Transport in Brazil
Renata Maria Abrantes Baracho, Mozart Joaquim Magalhães Vidigal, Marcelo Franco Porto, Beatriz Couto
(Pages: 52-59)

Interdisciplinarity applied to rural transport in Brazil through expert systems is the focus of this paper. Rural school transport is a challenge, considering the size of Brazil, the great diversity of biomes and insufficient infrastructure. Collaboration between areas by interdisciplinarity articulates individual knowledge through the object and by transdisciplinarity requires developing new knowledge, based on an individual area, going beyond and extrapolating with different criteria. The “Transcolar Rural” intelligent transport system has been developed at the UFMG School of Engineering to plan and manage rural school transport by optimizing routes and costs. The system is used in 13 states in Brazil, 500 municipalities and manages the daily transport of more than 400 thousand students in rural areas. Reducing transportation costs allows resources to be reallocated to other educational activities. The project highlights Brazil's limited resources, recognized by the government, to meet the population's health, education and transport priorities. Transparent information helps managers make decisions and supervise citizens, allowing both parties to determine priorities for resource allocation. The Project demonstrates how interdisciplinarity is effective for complex problems. The project comprehensively addresses the challenges of transporting children in Brazil by integrating technology, exact sciences and applied social sciences.




Peculiarities of the Realization of IT Projects for the Implementation of ERP Systems on the Path of Digitalization of Territorial Communities Activities
Olena Kopishynska, Yurii Utkin, Ihor Sliusar, Khanlar Makhmudov, Olena Kalashnyk, Svitlana Moroz, Olena Kyrychenko
(Pages: 60-67)

This study presents a detailed case analysis focusing on the intricacies involved in preparing a project for implementing an Enterprise Resource Planning (ERP) system, aimed at the comprehensive, phased digitalization of resource management and the operations of territorial communities. The urgency of transitioning to a more effective audit and management system for all types of resources in territorial communities is underscored by the current absence of specialized information systems designed for these specific tasks. The authors demonstrate that deploying ERP systems to manage the diverse activities of territorial communities represents a complex, yet innovative solution. Specifically, a Four-Phase Model for implementing each segment of the project have been adopted. Drawing from the extensive experience of university researchers involved in consulting for numerous territorial communities across Ukraine, this work develops principles for constructing main elements for the project. Special emphasis is placed on the careful selection of software to facilitate project activities.