Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.
A distributed mixed-reality (MR) or virtual reality (VR) environment implies the cooperative engagement of a set of software and hardware resources. With the advances in sensors and computer networks we have seen an increase in the number of potential MR/VR applications that require large amounts of information from the real world collected through sensors (e.g. position and orientation tracking sensors). These sensors collect data from the real environment in real-time at different locations and a distributed environment connecting them must assure data distribution among collaborative sites at interactive speeds. With the advances in sensor technology, we envision that in future systems a significant amount of data will be collected from sensors and devices attached to the participating nodes This paper proposes a new architecture for sensor based interactive distributed MR/VR environments that falls in-between the atomistic peer-to-peer model and the traditional client-server model. Each node is autonomous and fully manages its resources and connectivity. The dynamic behavior of the nodes is dictated by the human participants that manipulate the sensors attached to these nodes.