Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.
The Information Society and Education need to be combined in
order to achieve successful active citizenship and economical
development with a natural and mutual interdependency. Project
eMapps.com game platform can be an example of cross-
connected eLearning, mobile and life environment contribution
to education. It can increase effectiveness of education both for
educational needs in XXI Century and to create a basis for
further research on ICT mediation in Information Society. The
positive outcomes on learners motivation are explored by the
scientific modelling of the future educational environment
prototype as agent for building up the learning communities of
common intelligence at internal, local and international level.
The key finding of this paper is that an eMapps.com game
platform prototype can be used to ensure that technology,
pedagogy and social networking context are closely aligned in
order to realise the educational stimulation in secondary
education.