Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Published by
The International Institute of Informatics and Cybernetics


Re-Published in
Academia.edu
(A Community of about 40.000.000 Academics)


Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


A Transdisciplinary Approach to Enhancing Online Engineering Education Through Learning Analytics
Masikini Lugoma, Lethuxolo Yende, Pule Dikgwatlhe, Akhona Mkonde, Rorisang Thage, Lucky Maseko, Ngonidzashe Chimwani
(pages: 1-6)

AI Disruptions in Higher Education: Evolutionary Change, Not Revolutionary Overthrow
Cristo Leon, James Lipuma, Maximus Rafla
(pages: 7-18)

Education, Research, and Methodology: A Transdisciplinary Cybernetic Whole
Nagib Callaos, Cristo Leon
(pages: 19-33)

Enhancing Educational Effectiveness Through Transdisciplinary Practice: The ETCOP Model
Birgit Oberer, Alptekin Erkollar, Andreas Kropfberger
(pages: 34-40)

From Instruction to Interaction: Reflexive Learning Design for Cross-Generational Engagement at the Workplace
Gita Aulia Nurani, Ya-Hui Lee
(pages: 41-44)

GIS in Aquatic Animal Health Surveillance: A Transdisciplinary eLearning Initiative Integrating Education, Research, and Methodology (The Aquae Strength Project)
Eleonora Franzago, Rodrigo Macario, Matteo Mazzucato, Federica Sbettega, Manuela Cassani, Guido Ricaldi, Francesco Bissoli, Anna Nadin, Fabrizio Personeni, Manuela Dalla Pozza, Grazia Manca, Nicola Ferré
(pages: 45-50)

Reflexivity as a Compass: The European AI Act and Its Implications for U.S. Higher Education Institutions
Jasmin Cowin
(pages: 51-56)

Required General Education Program Evaluation: Bridging the Gap Between Educators and Administrators
James Lipuma, Cristo Leon, Jeremy Reich
(pages: 57-61)

Researching Ourselves
Jeremy Horne
(pages: 62-72)

The Self-Aware, Reflective Learner: Fostering Metacognitive Awareness and Reflexivity in Undergraduates Through Service-Learning
Genejane Adarlo
(pages: 73-81)


 

Abstracts

 


ABSTRACT


The Impact of Virtual Reality Environments on Body Movement and Concentration Skills. A Successful Attempt at Teaching Novice Computer Users

Esther Zaretsky


This research is aimed at investigating the impact of virtual reality technology on body movement and concentration skills by physical education MA students and pupils through action research.

The design and manipulation of virtual reality is based on applying the virtual reality environment to the real world as much as possible by controlling space. The researcher taught the method to 55 MA students majoring in physical education. Such procedures were held among various populations.

The findings showed that the connection between virtual and human movements and the application of this connection in physical education lessons became clear to the students as they practiced the simulation design and manipulation through specific simulative software. The students used their unique disciplinary programs in their teaching work and reported their pupils’ improvement in physical activities and concentration skills.

The students were able to integrate theory and practice in their teaching and improved their level of academic writing. The motivation of the students and their pupils to control, design and manipulate virtual environments was also enhanced.

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