Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

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Journal's Reviewers
Call for Special Articles
 

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Integrating Reviewing Processes


Philosophy and Cybernetics: Questions and Issues
Thomas Marlowe, Fr. Joseph R. Laracy
(pages: 1-23)

Reconceiving Cybernetics in Light of Thomistic Realism
John T. Laracy, Fr. Joseph R. Laracy
(pages: 24-39)

Nascent Cybernetics, Humanism, and Some Scientistic Challenges
Zachary M. Mabee
(pages: 40-52)

Kant, Cybernetics, and Cybersecurity: Integration and Secure Computation
Jon K. Burmeister, Ziyuan Meng
(pages: 53-78)

Interplay Between Cybernetics and Philosophy as an Essential Condition for Learning
Maria Jakubik
(pages: 79-97)

Towards a General Theory of Change: A Cybernetic and Philosophical Understanding
Gianfranco Minati
(pages: 98-109)

Artificial Intelligence and Human Intellect
Víctor Velarde-Mayol
(pages: 110-127)

The Philosophy of Cybernetics
Jeremy Horne
(pages: 128-159)

Cybernetics and Philosophy in a Translation of Oedipus the King and Its Performance
Ekaterini Nikolarea
(pages: 160-190)

Linguistic Philosophy of Cyberspace
Rusudan Makhachashvili, Ivan Semenist
(pages: 191-207)

Systems Philosophy and Cybernetics
Nagib Callaos
(pages: 208-284)


 

Abstracts

 


ABSTRACT


3D Polygon Mesh Compression with Multi Layer Feed Forward Neural Networks

Emmanouil Piperakis, Itsuo Kumazawa


In this paper, an experiment is conducted which proves that multi layer feed forward neural networks are capable of compressing 3D polygon meshes. Our compression method not only preserves the initial accuracy of the represented object but also enhances it. The neural network employed includes the vertex coordinates, the connectivity and normal information in one compact form, converting the discrete and surface polygon representation into an analytic, solid colloquial. Furthermore, the 3D object in its compressed neural form can be directly - without decompression - used for rendering. The neural compression - representation is viable to 3D transformations without the need of any anti-aliasing techniques - transformations do not disrupt the accuracy of the geometry. Our method does not su.er any scaling problem and was tested with objects of 300 to 107 polygons - such as the David of Michelangelo - achieving in all cases an order of O(b3) less bits for the representation than any other commonly known compression method. The simplicity of our algorithm and the established mathematical background of neural networks combined with their aptness for hardware implementation can establish this method as a good solution for polygon compression and if further investigated, a novel approach for 3D collision, animation and morphing.

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