Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Philosophy and Cybernetics: Questions and Issues
Thomas Marlowe, Fr. Joseph R. Laracy
(pages: 1-23)

Reconceiving Cybernetics in Light of Thomistic Realism
John T. Laracy, Fr. Joseph R. Laracy
(pages: 24-39)

Nascent Cybernetics, Humanism, and Some Scientistic Challenges
Zachary M. Mabee
(pages: 40-52)

Kant, Cybernetics, and Cybersecurity: Integration and Secure Computation
Jon K. Burmeister, Ziyuan Meng
(pages: 53-78)

Interplay Between Cybernetics and Philosophy as an Essential Condition for Learning
Maria Jakubik
(pages: 79-97)

Towards a General Theory of Change: A Cybernetic and Philosophical Understanding
Gianfranco Minati
(pages: 98-109)

Artificial Intelligence and Human Intellect
Víctor Velarde-Mayol
(pages: 110-127)

The Philosophy of Cybernetics
Jeremy Horne
(pages: 128-159)

Cybernetics and Philosophy in a Translation of Oedipus the King and Its Performance
Ekaterini Nikolarea
(pages: 160-190)

Linguistic Philosophy of Cyberspace
Rusudan Makhachashvili, Ivan Semenist
(pages: 191-207)

Systems Philosophy and Cybernetics
Nagib Callaos
(pages: 208-284)


 

Abstracts

 


ABSTRACT


A Proposal for Stress Management Using Serious Games Associated to Virtual and Augmented Reality

Renato de Aquino Lopes, Alexandre Cardoso, Edgard A. Lamounier Júnior, Ederaldo José Lopes


Occupational stress is a serious problem that affects a large number of workers. Regardless financial or social status, age and profession, a person exposed to stress may develop health problems that can interfere with work and his quality of life. Thus, due to absenteeism and reduced productivity, companies lose money when its employees are stressed. In this scenario, it is important that employees use strategies to deal with such drawback. Coping with occupational stress can be basically achieved, in two ways: problem-focused or emotion-focused. Literature shows that strategies which take the needs of individual workers into account have a greater chance of success. On the other hand, computer games, mainly those based upon Virtual and Augmented Reality (VR/AR) techniques, offer players some experiences like: relaxation, sense of control, challenges, learning opportunities and immersion. These characteristics can contribute to the control process of occupational stress. The objective of this paper is to propose a new methodology for occupational stress, focused on emotion. In so doing, we use Serious Games and VR/AR techniques, considering particular needs of the employee.

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