Journal of
Systemics, Cybernetics and Informatics
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ISSN: 1690-4524 (Online)


Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.

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Honorary Editorial Advisory Board's Chair
William Lesso (1931-2015)

Editor-in-Chief
Nagib C. Callaos


Sponsored by
The International Institute of
Informatics and Systemics

www.iiis.org
 

Editorial Advisory Board

Quality Assurance

Editors

Journal's Reviewers
Call for Special Articles
 

Description and Aims

Submission of Articles

Areas and Subareas

Information to Contributors

Editorial Peer Review Methodology

Integrating Reviewing Processes


Philosophy and Cybernetics: Questions and Issues
Thomas Marlowe, Fr. Joseph R. Laracy
(pages: 1-23)

Reconceiving Cybernetics in Light of Thomistic Realism
John T. Laracy, Fr. Joseph R. Laracy
(pages: 24-39)

Nascent Cybernetics, Humanism, and Some Scientistic Challenges
Zachary M. Mabee
(pages: 40-52)

Kant, Cybernetics, and Cybersecurity: Integration and Secure Computation
Jon K. Burmeister, Ziyuan Meng
(pages: 53-78)

Interplay Between Cybernetics and Philosophy as an Essential Condition for Learning
Maria Jakubik
(pages: 79-97)

Towards a General Theory of Change: A Cybernetic and Philosophical Understanding
Gianfranco Minati
(pages: 98-109)

Artificial Intelligence and Human Intellect
Víctor Velarde-Mayol
(pages: 110-127)

The Philosophy of Cybernetics
Jeremy Horne
(pages: 128-159)

Cybernetics and Philosophy in a Translation of Oedipus the King and Its Performance
Ekaterini Nikolarea
(pages: 160-190)

Linguistic Philosophy of Cyberspace
Rusudan Makhachashvili, Ivan Semenist
(pages: 191-207)

Systems Philosophy and Cybernetics
Nagib Callaos
(pages: 208-284)


 

Abstracts

 


ABSTRACT


Generic Integration of VR and AR in Product Lifecycles Based on CAD Models

Jessica Ulmer, Sebastian Braun, Chow Yin Lai, Chi-Tsun Cheng, Jrg Wollert


Augmented Reality (AR) and Virtual Reality (VR) play an important role for the implementation of Industry 4.0 - especially in the area of virtual prototyping, manufacturing and maintenance. Thus, a holistic integration of these technologies in existing processes structures is essential to ensure future competitiveness of companies. Current research mostly focuses on some aspects of the lifecycle and not on the whole process. Furthermore, mostly specific tools are developed to create AR and VR contents instead of using already existing and widespread programs for example the 3D CAD software Inventor [1] or game engines like Unity [2]. The tools are used to create VR content providing a user-friendly environment with limited options for content creation. On one side the use of these programs decreases the required knowledge to create Mixed Reality applications, however they are associated with high implementation and running costs. This increases the entry barrier for small and medium sized enterprises (SME) to adopt AR and VR into their value chains significantly.

The presented work discusses concepts and proposes information models for adding VR-specific information directly in CAD environments. A generic model of necessary interaction options as well as VR properties is created and applied to a use case in the Industry 4.0 model factory at FH Aachen, Germany. Furthermore, a workflow for combined evaluation of product and equipment developments is developed focusing on VR integration.

[1] Autodesk GmbH: Inventor. 3D-CAD-Software fr Produktentwicklung. 2018
[2] Unity Technologies: Unity. 2018

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