Peer Reviewed Journal via three different mandatory reviewing processes, since 2006, and, from September 2020, a fourth mandatory peer-editing has been added.
This article extends an approach to simulate and control anthro-
pomorphic kinematics as multiagent-systems. These "anthro-
pomorphic multiagent-systems" have originally been developed
to control coordinated multirobot systems in industrial applica-
tions, as well as to simulate humanoid robots. Here, we apply
the approach of the anthropomorphic multiagent-systems to
propose a "Virtual Human" - a model of human kinematics - to
analyze ergonomic conditions at manual workplaces. Ergonom-
ics provide a wide range of methods to evaluate human postures
and movements. By the simulation and animation of the Virtual
Human we develop examples of how results from the field of
ergonomics can help to consider the human factor during the
design and optimization phases of production lines.